Sunday, 8 July 2012

TUTORIAL 2

Question 1
Discuss the differences among multimedia, interactive multimedia, hypertext, and hypermedia.


Answer

Multimedia may be broadly divided into two categories

ll> Linear
ll> Non-linear (Interactive)

Linear Multimedia
Linear active content progresses without any navigational control for the viewer such as a cinema presentation. Non-interactive form of multimedia in which a project starts at a beginning and runs through to the end. Conventional "television" is essentially "linear multimedia" (although switching channels could be said to involve interactivity). However, there is no ability for the end user to control when elements are to be delivered. Some multimedia projects are like television in that they present material in a linear fashion from beginning to end.
Linear multimedia can be distinguished from non-linear multimedia because it has literally no interactivity of any kind. It lacks any extra features that a user can take advantage of, such as the ability to choose different options, click on icons, control the flow of the media, or change the pace at which the media is displayed.
The main reason to use linear multimedia over the more interactive and fun non-linear types of multimedia is to aid in teaching or training. Linear multimedia works exceedingly well for providing information to large groups of people such as at training sessions, seminars, workplace meetings, or study groups.

Non Linear Multimedia
In Non Linear Multimedia the end user is given navigational control to wander through multimedia content at will. The user can control what is seen and when it will be seen.Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training.


Interactive Multimedia
ll> In interactive multimedia, the user or operator is able to interact with the computer directly. (Eg: computer games, interactive websites, multimedia presentations or interactive Cd's etc..)
ll> the ability to jump around
ll> interactive presentation organized as menus and content
pages that allow the end user to make decision about where to proceed.
ll> provide the user with choices like menu list, and buttons , hyperlink and many.



Hypertext
Hypertext is an innovation to the paradigms of computing user interfaces that attempts to overcome the limitations of written text. Hypertext, instead of remaining static like traditional text, will dynamically "branch or perform on request" (Nelson 1970). Thus hypertext makes possible the organization of material in ways that partially overcome the linearity inherent in written text. The prefix hyper- (Modern Greek term for over or beyond) signifies the overcoming of such constraints. The most frequently discussed form of hypertext document contains automated cross-references to other documents called hyperlinks. Selecting a hyperlink causes the computer to load and display the linked document.

Documents referenced by hypertext can themselves be static (prepared and stored in advance) or dynamically generated (in response to user input). Therefore a well-constructed system using hypertext can encompass, incorporate or supersede other conventions of user-interface paradigms, such as menus and command lines, and can be used to access both static collections of cross-referenced documents and interactive applications. The documents and applications can be local or can come from anywhere with the assistance of a computer network like the Internet. The most famous implementation of hypertext is the World Wide Web.
The term "hypertext" is often used where the term hypermedia might seem appropriate; the two have always been synonymous but "hypertext" is grammatically simpler.



Hypermedia
There is a term created by Ted Nelson, and used in his 1965 article Complex information processing: a file structure for the complex, the changing and the indeterminate. It is used as a logical extension of the term hypertext, in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. This contrasts with the broader term multimedia, which may be used to describe non-interactive linear presentations as well as hypermedia. Hypermedia should not be confused with hypergraphics or super-writing which is not a related subject.

The World Wide Web is a classic example of hypermedia, whereas a non-interactive cinema presentation is an example of standard multimedia due to the absence of hyperlinks.
The first hypermedia system was the Aspen Movie Map, while the first truly universal hypermedia was Hypercard. Most modern hypermedia is delivered via electronic pages from a variety of systems. Audio hypermedia is emerging with voice command devices and voice browsing. 





Question 2

Your boss wants you to create a hypermedia system for web visitors to find technical support information about your company. What are some of the implications in creating this system? Should you hand-build the links or use an automatic indexing system?Why?


Answer
Hypermedia is used as a logical extension of the term hypertext in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. This contrasts with the broader term multimedia, which may be used to describe non-interactive linear presentations as well as hypermedia. Hypermedia includes use of sound, video, image and text.

This helps the user to know about the product of the company. The user can view and test the product so for as view of the product is concerned. However the hypermedia restricts the speed of web and it also enhances the time taken for opening of the site. So for as the use of hand build indexing system and automatic indexing is concerned, it is the glue that holds the content together.It is the layer of order which makes data base product, robust, and responsive, thus best ever to serve the needs of organization. However without automatic indexing, one may find the precise bit of data that will ignite a new market.



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