Question
1
Discuss the differences among
multimedia, interactive multimedia, hypertext, and hypermedia.
Answer
Multimedia may be broadly divided into
two categories
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Linear
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Non-linear (Interactive)
Linear
Multimedia
Linear
active content progresses without any navigational control for the viewer such
as a cinema presentation. Non-interactive form of multimedia in which a project
starts at a beginning and runs through to the end. Conventional
"television" is essentially "linear multimedia" (although
switching channels could be said to involve interactivity). However, there is
no ability for the end user to control when elements are to be delivered. Some
multimedia projects are like television in that they present material in a
linear fashion from beginning to end.
Linear
multimedia can be distinguished from non-linear multimedia because it has
literally no interactivity of any kind. It lacks any extra features that a user
can take advantage of, such as the ability to choose different options, click
on icons, control the flow of the media, or change the pace at which the media
is displayed.
The
main reason to use linear multimedia over the more interactive and fun
non-linear types of multimedia is to aid in teaching or training. Linear
multimedia works exceedingly well for providing information to large groups of
people such as at training sessions, seminars, workplace meetings, or study
groups.
Non
Linear Multimedia
In
Non Linear Multimedia the end user is given navigational control to wander
through multimedia content at will. The user can control what is seen and when
it will be seen.Non-linear content offers user interactivity to control
progress as used with a computer game or used in self-paced computer based
training.
Interactive
Multimedia
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In interactive multimedia, the user or operator is able to interact with the
computer directly. (Eg: computer games, interactive websites, multimedia
presentations or interactive Cd's etc..)
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the ability to jump around
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interactive presentation organized as menus and content
pages
that allow the end user to make decision about where to proceed.
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provide the user with choices like menu list, and buttons , hyperlink and many.
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Hypertext
Hypertext
is an innovation to the paradigms of computing user interfaces that attempts to
overcome the limitations of written text. Hypertext, instead of remaining
static like traditional text, will dynamically "branch or perform on request"
(Nelson 1970). Thus hypertext makes possible the organization of material in
ways that partially overcome the linearity inherent in written text. The prefix
hyper- (Modern Greek term for over or beyond) signifies the overcoming of such
constraints. The most frequently discussed form of hypertext document contains
automated cross-references to other documents called hyperlinks. Selecting a
hyperlink causes the computer to load and display the linked document.
Documents
referenced by hypertext can themselves be static (prepared and stored in
advance) or dynamically generated (in response to user input). Therefore a
well-constructed system using hypertext can encompass, incorporate or supersede
other conventions of user-interface paradigms, such as menus and command lines,
and can be used to access both static collections of cross-referenced documents
and interactive applications. The documents and applications can be local or
can come from anywhere with the assistance of a computer network like the Internet.
The most famous implementation of hypertext is the World Wide Web.
The
term "hypertext" is often used where the term hypermedia might seem
appropriate; the two have always been synonymous but "hypertext" is
grammatically simpler.
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Hypermedia
There is
a term created by Ted Nelson, and used in his 1965 article Complex information
processing: a file structure for the complex, the changing and the
indeterminate. It is used as a logical extension of the term hypertext, in
which graphics, audio, video, plain text and hyperlinks intertwine to create a
generally non-linear medium of information. This contrasts with the broader
term multimedia, which may be used to describe non-interactive linear
presentations as well as hypermedia. Hypermedia should not be confused with
hypergraphics or super-writing which is not a related subject.
The
World Wide Web is a classic example of hypermedia, whereas a non-interactive
cinema presentation is an example of standard multimedia due to the absence of
hyperlinks.
The
first hypermedia system was the Aspen Movie Map, while the first truly
universal hypermedia was Hypercard. Most modern hypermedia is delivered via
electronic pages from a variety of systems. Audio hypermedia is emerging with
voice command devices and voice browsing.
Question
2
Your boss wants you to create a
hypermedia system for web visitors to find technical support information about
your company. What are some of the implications in creating this system? Should
you hand-build the links or use an automatic indexing system?Why?
Answer
Hypermedia is used as a logical extension
of the term hypertext in which graphics, audio, video, plain text and
hyperlinks intertwine to create a generally non-linear medium of information.
This contrasts with the broader term multimedia, which may be used to describe
non-interactive linear presentations as well as hypermedia. Hypermedia includes
use of sound, video, image and text.
This
helps the user to know about the product of the company. The user can view and
test the product so for as view of the product is concerned. However the
hypermedia restricts the speed of web and it also enhances the time taken for
opening of the site. So for as the use of hand build indexing system and
automatic indexing is concerned, it is the glue that holds the content
together.It is
the layer of order which makes data base product, robust, and responsive, thus
best ever to serve the needs of organization. However without automatic
indexing, one may find the precise bit of data that will ignite a new market.
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